Mastering Fusion 360: 28 Step-By-Step Projects for Beginners in 3D Printing, Prototyping, and Making

Original price was: $44.99.Current price is: $34.99.

This book combines the sophistication of CAD modeling with the elegance of an instructional guide, making it a standout among Fusion 360 tutorial books.

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Description

Are you ready to 3D model projects in Fusion 360 and looking for the best place to start learning how? This book has 28 step-by-step tutorials to help beginners and those looking to level up their skillset a clear path towards mastery. By introducing a few new concepts and ideas precisely as needed, you will not get overwhelmed with too much information and can reliably improve.

In addition, this book incorporates a private online discussion forum linked to each project where you can ask questions, get help from us and the community, and show off what you make. That way, if you get stuck, you’re not left Googling for hours to try and find a solution.

Here’s a small sample of what you’ll learn:

Navigating the interface:

  • Turning 2D sketches into 3D objects
  • Mechanical Design
  • Parametric Design
  • Joints
  • Assemblies
  • Engineering Drawings
  • Computer Aided Manufacturing (CAM)
  • Rendering
  • Exploded Diagrams
  • Exploded Animations
  • Motion Animation
  • Exporting STLs for 3D printing
  • Exporting GCode for Computer Numerical Controlled (CNC) Machining

This book includes the following:

  • Between 45 – 90 hours of step-by-step practice projects
  • Support from the online community

Chapter 0: Basics: Introduction to Fusion360

  • Introduction
  • Fundamentals
  • Saturn V Rocket

Chapter 1: Single Parts: How to design single parts

  • Mobius Strip
  • Surfboard
  • Fantasy Ring
  • Filament Guide

Chapter 2: Mechanical Design: The basics of design using manufacturing principles

  • Plastic Building Brick
  • Involute Gear
  • GeocacheⓇ Hide

Chapter 3: Parametric Design: How to customize your designs with dimensions and parameters

  • Metric Bolt
  • Silicone Mold

Chapter 4: Engineering Drawings: How to make your own blueprints

  • Drumsticks
  • Space Prop Emitter

Chapter 5: Appearances: How to give your 3D models color, texture, and other appearances

  • American Football
  • Phone case and stand

Chapter 6: Assemblies: How to build your project with multiple parts

  • Fire Piston
  • 3DP Hot End

Chapter 7: Joints: How to join parts for realistic movement

  • Pizza Cutter
  • Tesla Turbine

Chapter 8: CAM: How to manufacture your parts on a CNC machine with Computer-Aided Manufacturing

  • Longboard Skateboard
  • Electric Guitar

Chapter 9: Rendering: How to make your parts look photo-realistic

  • Edison Bulb
  • A.I. Villain

Chapter 10: Motion Animation: How to give your entire model movement using motion animation

  • Strandbeest
  • Gear Train
  • Robotic Hand

Chapter 11: Exploded Diagrams: How to explode your project and rebuild them using exploded diagrams

  • Japanese Pull Saw
  • Machinist Hammer

Chapter 12: Full Arc: Bring everything you’ve learned together in a final project

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